Octophonic Real-time Spacialization
A tool realized in the visual programming language Max/MSP. First implementations were for interactive sound installations where the user/participant would spatialize generated audio through a joystick interface. Present focus is to encorporate the tool as a live performance tool for computer music. Downloadable patch to come. Stay posted.
Texture Bump and Displacement Mapping
Some shader code edited and tweaked to work in the programming environment VVVV. Patch is available for download. Post some comments or suggestions.